ShadowManager¶
ShadowManager Class Reference
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activate
()¶ Called when the shadow manager should become active. It will assign the class variable “SceneGraph* mSceneManager” to the global “SceneGraph* gClientSceneGraph” variable.
Syntax:
activate()
Returns: no return value. Examples:
// Called from within the AdvancedLightManager::activate, SHADOWMGR is a #define // of the ShadowMapManager::instance() function. SHADOWMGR->activate();
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deactivate
() Called when we don’t want the shadow manager active (should clean up). As this is basically just a base class, this function does nothing and should be overridden by the super class to clean clean up its own data.
Syntax:
deactivate()
Returns: no return value. Examples:
// Called from within the AdvancedLightManager::deactivate, SHADOWMGR is a #define // of the ShadowMapManager::instance() function. SHADOWMGR->deactivate();
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canActivate
()¶ Called to find out if it is valid to activate this shadow system. Currently this function will always return true.
Syntax:
canActivate()
Returns: Will always return true (bool). Examples:
Currently this function is not called in the base and is left up to the user to implement.