Torque 3D
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Working with Torque3D
What is Torque3D?
Directory Tour - TODO
Features
Assets
Setup
Overview - TODO
Required Downloads - TODO
Installing DirectX SDK - TODO
Install Visual Studio 2015 - TODO
Setup Visual Studio 2015 - TODO
Your First Project - TODO
World Editor
Basics
Adding Objects
Editors
Tutorials
Gui Editor
Overview of GUI Editor
Tutorials
Artist Guide
Primer
Formats
Exporters
Tutorials
Importing Assets
Scripting
Overview
Simple
Advanced
Player Class
Player Datablock
Shapebase Class - TODO
Turrets - TODO
Triggers - TODO
Weapons - TODO
Proximity Mines
Camara Modes - TODO
RTS Prototype - TODO
Introduction
Create A New Project
Camera Setup
Mouse Setup
Mouse Cursor Toggling
Placing Structures Using The GUI
Mouse-Driven Input
Player Spawning
Movement
Spawning Enemy Targets
Attacking
Tweaking Attacks
Destination Markers
Creating a Material
Creating a Decal
Spawning the Marker
Erasing the Marker
Camera Modes
Orbit Camera
Overhead Camera
Going More Real-Time Strategy
Conclusion
Adventure Prototype - TODO
Mission Triggers - TODO
TSShapeConstructor - TODO
Engine To Script
Projectiles
Networking
Engine
Audio
Lighting
Rendering
Torque 3D
Docs
»
Advanced
»
RTS Prototype - TODO
Edit on GitHub
RTS Prototype - TODO
¶
Introduction
¶
Create A New Project
¶
Camera Setup
¶
Mouse Setup
¶
Mouse Cursor Toggling
¶
Placing Structures Using The GUI
¶
Mouse-Driven Input
¶
Player Spawning
¶
Movement
¶
Spawning Enemy Targets
¶
Attacking
¶
Tweaking Attacks
¶
Destination Markers
¶
Creating a Material
¶
Creating a Decal
¶
Spawning the Marker
¶
Erasing the Marker
¶
Camera Modes
¶
Orbit Camera
¶
Overhead Camera
¶
Going More Real-Time Strategy
¶
Conclusion
¶
Read the Docs
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