RTS Prototype - TODO

Introduction

Create A New Project

Camera Setup

Mouse Setup

Mouse Cursor Toggling

Placing Structures Using The GUI

Mouse-Driven Input

Player Spawning

Movement

Spawning Enemy Targets

Attacking

Tweaking Attacks

Destination Markers

Creating a Material

Creating a Decal

Spawning the Marker

Erasing the Marker

Camera Modes

Orbit Camera

Overhead Camera

Going More Real-Time Strategy

Conclusion