DecalData¶
A datablock describing an individual decal.
- Inherit:
- SimDataBlock
Description¶
A datablock describing an individual decal.
The textures defined by the decal Material can be divided into multiple rectangular sub-textures as shown below, with a different sub-texture selected by all decals using the same DecalData (via frame) or each decal instance (via randomize).
Example of a Decal imagemap
Example:
datablock DecalData(BulletHoleDecal)
{
material = "DECAL_BulletHole";
size = "5.0";
lifeSpan = "50000";
randomize = "1";
texRows = "2";
texCols = "2";
clippingAngle = "60";
};
Methods¶
-
void
DecalData::postApply()¶ Recompute the imagemap sub-texture rectangles for this DecalData .
Example:
// Inform the decal object to reload its imagemap and frame data. %decalData.texRows = 4; %decalData.postApply();
Fields¶
-
float
DecalData::clippingAngle¶ The angle in degrees used to clip geometry that faces away from the decal projection direction.
-
float
DecalData::fadeEndPixelSize¶ LOD value - size in pixels at which decals of this type are fully faded out. This should be a smaller value than fadeStartPixelSize .
-
float
DecalData::fadeStartPixelSize¶ LOD value - size in pixels at which decals of this type begin to fade out. This should be a larger value than fadeEndPixelSize . However, you may also set this to a negative value to disable lod-based fading.
-
int
DecalData::fadeTime¶ Time (in milliseconds) over which to fade out the decal before deleting it at the end of its lifetime.
-
int
DecalData::frame¶ Index of the texture rectangle within the imagemap to use for this decal.
-
int
DecalData::lifeSpan¶ Time (in milliseconds) before this decal will be automatically deleted.
-
string
DecalData::Material¶ Material to use for this decal.
-
bool
DecalData::randomize¶ If true, a random frame from the imagemap is selected for each instance of the decal.
-
char
DecalData::renderPriority¶ Default renderPriority for decals of this type (determines draw order when decals overlap).
-
float
DecalData::size¶ Width and height of the decal in meters before scale is applied.
-
int
DecalData::texCols¶ Number of columns in the supplied imagemap. Use texRows and texCols if the imagemap frames are arranged in a grid; use textureCoords to manually specify UV coordinates for irregular sized frames.
-
int
DecalData::texRows¶ Number of rows in the supplied imagemap. Use texRows and texCols if the imagemap frames are arranged in a grid; use textureCoords to manually specify UV coordinates for irregular sized frames.
-
int
DecalData::textureCoordCount¶ Number of individual frames in the imagemap (maximum 16).
-
RectF
DecalData::textureCoords[16]¶ An array of RectFs (topleft.x topleft.y extent.x extent.y) representing the UV coordinates for each frame in the imagemap.