MissionMarker¶
This is a base class for all “marker” related objets. It is a 3D representation of a point in the level.
- Inherit:
- ShapeBase
Description¶
The main use of a MissionMarker is to represent a point in 3D space with a mesh and basic ShapeBase information. If you simply need to mark a spot in your level, with no overhead from additional fields, this is a useful object.
Example:
newMissionMarker()
{
dataBlock = "WayPointMarker";
position = "295.699 -171.817 280.124";
rotation = "0 0 -1 13.8204";
scale = "1 1 1";
isRenderEnabled = "true";
canSaveDynamicFields = "1";
enabled = "1";
};