Torque 3D
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Working with Torque3D

  • What is Torque3D?
  • Directory Tour - TODO
  • Features
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Setup

  • Overview - TODO
  • Required Downloads - TODO
  • Installing DirectX SDK - TODO
  • Install Visual Studio 2015 - TODO
  • Setup Visual Studio 2015 - TODO
  • Your First Project - TODO

World Editor

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  • Adding Objects
  • Editors
  • Tutorials

Gui Editor

  • Overview of GUI Editor
  • Tutorials

Artist Guide

  • Primer
  • Formats
  • Exporters
  • Tutorials
  • Importing Assets

Scripting

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  • Advanced

Engine

  • Audio
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  • Rendering
Torque 3D
  • Docs »
  • NavPath
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NavPath¶

Inherit:
SceneObject

Description¶

UNDOCUMENTED!

Methods¶

int NavPath::getCount()¶

Return the number of nodes in this path.

float NavPath::getLength()¶

Get the length of this path in Torque units (i.e. the total distance it covers).

Point3F NavPath::getNode(int idx)¶

Get a specified node along the path.

bool NavPath::replan()¶

Find a path using the already-specified path properties.

Fields¶

bool NavPath::alwaysRender¶

Render this NavPath even when not selected.

Point3F NavPath::from¶

World location this path starts at.

bool NavPath::isLooping¶

Does this path loop?

NavMesh NavPath::mesh¶

NavMesh object this path travels within.

Point3F NavPath::to¶

World location this path should end at.

Path NavPath::waypoints¶

Path containing waypoints for this NavPath to visit.

bool NavPath::xray¶

Render this NavPath through other objects.


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