PxMultiActor¶
Represents a destructible physical object simulated using PhysX.
- Inherit:
- GameBase
Description¶
Usually it is prefered to use PhysicsShape and not PxMultiActor because it is not PhysX specific and much easier to setup.
Methods¶
-
void
PxMultiActor
::
listMeshes
(enum Hidden, enum Shown, enum All)¶ Lists all meshes of the provided type in the console window.
Parameters: - All – Lists all of the PxMultiActor’s meshes.
- Hidden – Lists all of the PxMultiActor’s hidden meshes.
- Shown – Lists all of the PxMultiActor’s visible meshes.
-
void
PxMultiActor
::
setAllHidden
()¶ Hides or unhides all meshes contained in the PxMultiActor . Hidden meshes will not be rendered.
-
void
PxMultiActor
::
setBroken
()¶ Sets the PxMultiActor to a broken or unbroken state.
-
void
PxMultiActor
::
setMeshHidden
(string meshName, bool isHidden)¶ Prevents the provided mesh from being rendered.