RadialImpulseEvent¶
Creates a physics-based impulse effect from a defined central point and magnitude.
Description¶
Creates a physics-based impulse effect from a defined central point and magnitude.
Methods¶
-
static void
RadialImpulseEvent
::
send
(string inPosition, float radius, float magnitude)¶ Applies a radial impulse to any SceneObjects within the area of effect. This event is performed both server and client-side.
Parameters: - position – Center point for this radial impulse.
- radius – Distance from the position for this radial impulse to affect.
- magnitude – The force applied to objects within the radius from the position of this radial impulse effect.
Example:
// Define the Position %position = "10.0 15.0 10.0"; // Define the Radius %radius = "25.0"; // Define the Magnitude %magnitude = "30.0" // Create a globalRadialImpulse physics effect. RadialImpulseEvent::send(%position,%radius,%magnitude);