RenderPassStateToken¶
Abstract base class for RenderFormatToken, used to manipulate what goes on in the render manager.
- Inherit:
- SimObject
Description¶
You cannot actually instantiate RenderPassToken, only its child: RenderFormatToken. RenderFormatToken is an implementation which changes the format of the back buffer and/or the depth buffer.
The RenderPassStateBin manager changes the rendering state associated with a token it is declared with. In stock Torque 3D, a single example exists in the way of AL_FormatToken (found in renderManager.cs). In that script file, all the render managers are intialized, and a single RenderFormatToken is used. This implementation basically exists to ensure Advanced Lighting works with MSAA.