Physics¶
Objects and functions related to Torque 3D’s physics layer.
Classes¶
Enumeration¶
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enum PhysicsSimType
How to handle the physics simulation with the client’s and server.
Parameters: - ClientOnly – Only handle physics on the client.
- ServerOnly – Only handle physics on the server.
- ClientServer – Handle physics on both the client and server.
Variables¶
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bool $PhysXLogWarnings
Output PhysX warnings to the console.
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bool $Physics::isSinglePlayer
Informs the physics simulation if only a single player exists. If true, optimizations will be implemented to better cater to a single player environmnent.
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bool
physicsPluginPresent
¶ Returns true if a physics plugin exists and is initialized. physicsPluginPresent()
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int $pref::Physics::threadCount
Number of threads to use in a single pass of the physics engine. Defaults to 2 if not set.